#i have this setup to load and unload
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What's the value for the current scene? Where is it declared? That could cause problems... I'd add a println before the if statement to check it's value and make sure it's accurate
Because by all means that looks like it should work... perhaps there's a limitation of ngo
Its declared right after unloading the old scene
And it works perfectly with scenes that dont have any networking stuff in them
I figured it out, i accidentaly missspeled the scene but it still loaded it since i just wrote a later in Caps that shouldnt be and thats why it couldnt find it when unloading