Currently it is pretty hard to track and fix memory issues related to NativeCollections, Blob assets, and other DOTS memory allocations.
Does Unity have plans to add more details to MemoryProfiler to simplify memory optimization in DOTS projects?
For example add BlobAssets separated by type to Native memory breakdown, or add a way to set some id for native collection allocation to track which collection takes more memory.
#DOTS memory in Memory Profiler
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