archived-dots-dev-blitz-day-2023
failed to open project?
ECS
DOTS memory in Memory Profiler
ECS
Roadmap
Cross platform networking open world game by default
ECS
Entities Graphics
Netcode
Roadmap
Unity Physics
Entities and Addressable
ECS
(IN-37258) Main thread job dependency stalling
ECS
Netcode
C# Job System
ETA on URP decal support for Entities Graphics
Entities Graphics
Correct way of updating Collision Filter at runtime
ECS
Unity Physics
Debugging tooling at player runtime
ECS
Roadmap
Request : Baker On scriptableObject
ECS
Roadmap
Documentation
Physics Collider Baking inconsistency
ECS
Unity Physics
Request working ClassificationSystem for predicted spawning
ECS
Netcode
ETA of ECS-based Visual Scripting
ECS
Roadmap
IJobEntity with generics?
ECS
Roadmap
"Fake" jobs to manage dependencies
Roadmap
C# Job System
Entities tooling and job system tooling wishlist
ECS
Roadmap
C# Job System
Match replay
Netcode
ECS
Roadmap
Physics Enableable Components..
ECS
Unity Physics
What was the most surprising outcome?
ECS
Graph problem
ECS
Burst
C# Job System
NativeSlice use case
ECS
Samples
Documentation
DOTS Animation working with dots netcode by default?
Netcode
ECS
Roadmap
Upgrade and new netcode tooling
Roadmap
ECS
Netcode
DOTS Terrain
ECS
Roadmap
ECS is fun, but the Unity DX is not and creates a huge cost
ECS
Roadmap
EntityQuery in idiomatic foreach
ECS
Future plans for ECS and DOTS?
ECS
Roadmap
Is 2022.3.7f1 + ECS 1.0.14 stable?
ECS
How does Unity physics achieve full determinism?
Burst
Unity Physics
NativeStream + IJobChunk
ECS
Turn NativeList<T> into a NativeSlice<U> without sync points
Burst
C# Job System
Decals without gameobjects?
Entities Graphics
Is there a way to create textures entirely within a job?
Entities Graphics
Burst
C# Job System
How to use ExclusiveEntityTransaction + EntityQuery?
ECS
CompileFunctionPointer<T> and generics
Burst
How does asynchronous compilation work for BurstCompiler.CompileFunctionPointer?
Burst
Burst UnmanagedCallersOnly
Burst
SharedStatic.GetOrCreate key question
Burst
Are bool parameters suported in burst function pointers?
Burst
Possible EntityArchetype.GetComponentTypes improvements
ECS
SetArchetype is missing NativeArray<Entity> overload
ECS
Could burst inspector show how long each job took to compile?
Burst
Burst compilation times
Burst
ECS
Why are blob assets not part of the collections package?
ECS
ToComponentDataListAsync<T1, T2, ...>
ECS
(IN-43144) [Entities 1.0.14] UI Game Object missing sprite when sprite atlas
ECS
(IN-44206) Asset has disappeared while building player to 'globalgamemanagers.assets'
ECS
Grouping same set of entities without transform component
Netcode
ECS
Roadmap
Unity Physics
Reduce dedicated server build size significantly and performance improvement
Roadmap
ECS
Netcode
[Netcode for Entities 1.0.15] Graphics assets is not stripped from server player runtime build
Netcode
ECS
Entities Graphics
Unify idomatic foreach and IJobEntity API
Roadmap
ECS