archived-dots-dev-blitz-day-2023

66 threads · Page 1 of 2

failed to open project? 2 messages
ECS
DOTS memory in Memory Profiler 2 messages
ECS Roadmap
Cross platform networking open world game by default 1 messages
ECS Entities Graphics Netcode Roadmap Unity Physics
Entities and Addressable 3 messages
ECS
(IN-37258) Main thread job dependency stalling 14 messages
ECS Netcode C# Job System
ETA on URP decal support for Entities Graphics 1 messages
Entities Graphics
Correct way of updating Collision Filter at runtime 62 messages
ECS Unity Physics
Debugging tooling at player runtime 2 messages
ECS Roadmap
Request : Baker On scriptableObject 12 messages
ECS Roadmap Documentation
Physics Collider Baking inconsistency 8 messages
ECS Unity Physics
Request working ClassificationSystem for predicted spawning 1 messages
ECS Netcode
ETA of ECS-based Visual Scripting 2 messages
ECS Roadmap
IJobEntity with generics? 1 messages
ECS Roadmap
"Fake" jobs to manage dependencies 20 messages
Roadmap C# Job System
Entities tooling and job system tooling wishlist 1 messages
ECS Roadmap C# Job System
Match replay 4 messages
Netcode ECS Roadmap
Physics Enableable Components.. 61 messages
ECS Unity Physics
What was the most surprising outcome? 1 messages
ECS
Graph problem 14 messages
ECS Burst C# Job System
NativeSlice use case 2 messages
ECS Samples Documentation
DOTS Animation working with dots netcode by default? 2 messages
Netcode ECS Roadmap
Upgrade and new netcode tooling 3 messages
Roadmap ECS Netcode
DOTS Terrain 1 messages
ECS Roadmap
ECS is fun, but the Unity DX is not and creates a huge cost 6 messages
ECS Roadmap
EntityQuery in idiomatic foreach 7 messages
ECS
Future plans for ECS and DOTS? 3 messages
ECS Roadmap
Is 2022.3.7f1 + ECS 1.0.14 stable? 12 messages
ECS
How does Unity physics achieve full determinism? 28 messages
Burst Unity Physics
NativeStream + IJobChunk 16 messages
ECS
Turn NativeList<T> into a NativeSlice<U> without sync points 5 messages
Burst C# Job System
Decals without gameobjects? 1 messages
Entities Graphics
Is there a way to create textures entirely within a job? 2 messages
Entities Graphics Burst C# Job System
How to use ExclusiveEntityTransaction + EntityQuery? 32 messages
ECS
CompileFunctionPointer<T> and generics 9 messages
Burst
How does asynchronous compilation work for BurstCompiler.CompileFunctionPointer? 1 messages
Burst
Burst UnmanagedCallersOnly 4 messages
Burst
SharedStatic.GetOrCreate key question 4 messages
Burst
Are bool parameters suported in burst function pointers? 8 messages
Burst
Possible EntityArchetype.GetComponentTypes improvements 2 messages
ECS
SetArchetype is missing NativeArray<Entity> overload 17 messages
ECS
Could burst inspector show how long each job took to compile? 1 messages
Burst
Burst compilation times 1 messages
Burst ECS
Why are blob assets not part of the collections package? 4 messages
ECS
ToComponentDataListAsync<T1, T2, ...> 4 messages
ECS
(IN-43144) [Entities 1.0.14] UI Game Object missing sprite when sprite atlas 3 messages
ECS
(IN-44206) Asset has disappeared while building player to 'globalgamemanagers.assets' 2 messages
ECS
Grouping same set of entities without transform component 39 messages
Netcode ECS Roadmap Unity Physics
Reduce dedicated server build size significantly and performance improvement 7 messages
Roadmap ECS Netcode
[Netcode for Entities 1.0.15] Graphics assets is not stripped from server player runtime build 9 messages
Netcode ECS Entities Graphics
Unify idomatic foreach and IJobEntity API 3 messages
Roadmap ECS