#shaders

1 messages · Page 1 of 1 (latest)

calm maple
#

Base Color is the color a surface gives you when you shine a light on it

#

So it wouldn't actually emit light by itself.

#

Emission is color that the surface inherently always produces

#

regardless of lighting

soft ravine
#

i think i don't really understand what emission color is

#

i thought it was something to use

#

for example

#

making a green object glow red

#

you set emission to red and main color to green and it glows red kind of thing

calm maple
#

suppose an object has a base color of red and an emission color of very faint green

soft ravine
#

is it related to light?

calm maple
#

In the dark, the object will be dark green

#

There is no light shining on it, so its base color doesn't matter

#

Its emission color is constant, so you see a little green

#

In dim white light, it'll be orange or yellow

#

you get some red from the base color, and you always have some green

#

In bright white light, it'll be red

#

with a tiny tinge of green, since that's still always present

soft ravine
#

oh

calm maple
#

Glow is not strictly caused by emission

soft ravine
#

so i can't have different colors for bloom in the first place

calm maple
#

Bloom simulates what happens when light "leaks" from extremely part brights of an image

#

behind the scenes, it's literally just a blurring of the original image that gets overlaid on top

#

(only keeping parts that are extremely bright)

#

I'm not sure how I would do a differently-colored glow around an object. I've certainly done outlines before.

#

I guess it'd be a similar concept, just with an outline that fades out instead of being solid

soft ravine
#

oh

#

than it seems like i need to make my own bloom to make that happen

#

when i set color to this

calm maple
#

can you show an example of what you want

soft ravine
#

it shows like 0.4, 1, 1 without bloom

#

and with bloom it glows too

calm maple
soft ravine
#

but if i want to make it glow white

#

while being blue

#

i cant do that

soft ravine
#

my bad

soft ravine
# soft ravine

(i tried adding emission by setting it to lit, adding value and switching to unlit but it didnt work)

#

i suppose there arent any builtin feature that lets me make objects glow without changing their base color

#

the main reason i need this is this ball under my character

#

if its rgb values are (0.4, 6, 6) it glows

#

it has a 1-fresnel effect

#

with gradient

#

to make it toony

#

its color gets multiplied each stage

#

so its first stage is (0.4, 6, 6) second stage is (.24, 3.6, 3.6)

#

the problem is only its glow is affected

#

by the g and b changes

#

while its r value decreases visibly

#

so at its first stage its visible color without bloom was (0.4, 1 , 1)

#

at its second stage its (.24, 1, 1)

#

only red changes

#

i can't make this glow because of that

#

its even more visible if its (6,6,6)

#

then its %100 white at every stage

#

main colors range should be 0-1 for this to work