#Shader Lab Cel-Shader, Recieve Shadows causes weird extra shadows on modeks
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I can't just turn it off because I need it so it have other object cast shadows on it
So what am I supposed to do?
I haven't really worked with shaderlab, but I have done what you're trying to do with shadergraph
do you wanna do it this way or could you opt for shader graph?
im sticking with lab
Heres another example of the problem
Notice how the shadow on the left has a gradient unlike the shadow on the arm
yeah
Also doesnt shader graph require URP?
you can download shader graph as a package I think
but it comes with URP by default
I am not sure, but you can try, I can't really do it since I'd need to do a new project
you could try and download it from the packages
if it don't work. just remove it
i think it does
it works?
nice
though if you do it in Shader Graph, you'll need to use Hlsl instead of shaderlab
at least that's what I did
had to do
uhm for custom functions
you can still do stuff without code
but for what you want, you will likely need to write a custom function for getting the sources of light