#how do do that atleast

1 messages · Page 1 of 1 (latest)

ancient grove
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what render pipeline? is this 2D or 3D?

half hazel
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3d

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still here?

ancient grove
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and the render pipeline?

half hazel
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whats a render pipeline?

earnest grove
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URP
SRP
HDRP?

half hazel
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how do i see which one?

earnest grove
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earnest grove
half hazel
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one sec

ancient grove
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if you picked "3D", then that's the built in render pipeline

earnest grove
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cold fr

half hazel
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just ythis one

earnest grove
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okay so SRP

half hazel
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how do i stop the lightingt then

earnest grove
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idk lol

half hazel
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bruh

earnest grove
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this is probably the part where you delete the project and remake it in URP

half hazel
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...

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why would i do that?

earnest grove
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because SRP is awful

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its slow and limited

half hazel
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nah

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imma just watch a brackeys tutorial

ancient grove
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a render pipeline is a system for rendering your game

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a scriptable render pipeline is any render pipeline where you can configure it through scripting

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there are two SRPs provided by Unity: the universal render pipeline (URP) and the high-definition render pipeline (HDRP)

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there is also the built-in render pipeline. it's the default, and it's the one Unity has had for a very long time

earnest grove
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i was like

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under the assumption it was the default one

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so what would that be called

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just

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renderer 💀

ancient grove
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built-in render pipeline

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it doesn't have a nice acronym

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because BIRP sounds ridiculous

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or "Core"

earnest grove
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fairs

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learn sum new

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im loosing my mind

ancient grove
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anyway

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You could make an area artificially dark by surrounding it with renderers set to render "Shadows only"

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create a cube and check the mesh renderer settings

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should be an option there

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Shadows-only means that they will block light, but not actually render

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However, this won't do anything to get rid of ambient light.

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i.e. that uniform light that's coming from the skybox

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I guess it would if you baked the lighting.

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Baked lighting will simulate how light actually bounces around the scene. Enclosed rooms wind up very dark.

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i'm not sure if there's a way to just say "reduce ambient light by 90% here"

earnest grove
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i think this is an issue among new developers and i feel it tbh
alot of people who want to learn game dev

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they jump right into a full game

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and then quit when they dont see the result

ancient grove
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oh, they left the thread

earnest grove
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yh bro

ancient grove
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sigh

earnest grove
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its what i mean

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i feel it tbh

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i tried to just jump into it

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bro doesnt know the fkn basics

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and wont listen to genuine advice

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he expects us to jump on his pc and do it for him

ancient grove
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i just jumped into it but i had about 8 years of programming experience from the start

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works a lot better that way

earnest grove
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ive been doing unity for abt 4 years now

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and i jumped into it