#Can someone help me please I repost

1 messages · Page 1 of 1 (latest)

jovial badge
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It depends on what details you want to display

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And what kind of interaction you plan to implement

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There is no universal answer, think about how you will use it and then scale it to make that easy

sullen bridge
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I just want to make the Solar System rotation

jovial badge
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You want to model it, like for a school presentation ?

sullen bridge
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I have a more precise question that can help me understand I think. What is the measuring element of Unity, what is for example 20 when I put it in X of Position

sullen bridge
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It's just so I can learn Vectors, rotation, and parenting

sullen bridge
jovial badge
sullen bridge
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That help me a bit I guess!

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Can I ask you how you will do the scaling if you were doing the Solar System, so I can have an example ?

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What numbers would you choose ?

jovial badge
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I'd just throw a camera in a scene, two sphere roughly scale like the sun and the earth and then choose from that (I mean the ratio needs to be correct)

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I assume you want to pan and zoom into your solar system at some point, so thinking in terms of camera angle is a good way, imo

raw sluice
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yep, it's about 1 meter per unit but you can use it for any scale you want bc you can't make the solar system to scale. get the distance between the center point of your solar system and another object, then scale based off that for the rest of the objects . . .

sullen bridge
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And is there a way to see how much ressource my "game" cost ?

jovial badge
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Yes

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Go the the analysis tab, and there is plenty of debug tool there

sullen bridge
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If so, I could just convert in meters and scale it down at the perfect point where it cost the less amount of memory

jovial badge
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To see memory allocation, cpu Usage and so on

sullen bridge
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Sorry, where is the analysis tab ?

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Found it my b

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Thanks for all the answers guys!

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Just another quick question

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If I put a sphere with Scale 1, 1, 1 and another scale with 20, 20, 20. Is there more detail on the 20 or not ?

jovial badge
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Yes

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I mean

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If the texture you apply on it, is 20 times larger

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And if not, it will be as "detailled" but just scaled up