#Can someone help me please I repost
1 messages · Page 1 of 1 (latest)
It depends on what details you want to display
And what kind of interaction you plan to implement
There is no universal answer, think about how you will use it and then scale it to make that easy
I just want to make the Solar System rotation
You want to model it, like for a school presentation ?
I have a more precise question that can help me understand I think. What is the measuring element of Unity, what is for example 20 when I put it in X of Position
No just to learn, I don't care if it's only a sphere
It's just so I can learn Vectors, rotation, and parenting
Because if I have the unit I can just convert it and scale it down
You won't like the answer ahah => In theory 1 unity unit, is one meter, but you can choose to do otherwise based on the meshes you have, or for you solar system : the constraint to represent it
That help me a bit I guess!
Can I ask you how you will do the scaling if you were doing the Solar System, so I can have an example ?
What numbers would you choose ?
I'd just throw a camera in a scene, two sphere roughly scale like the sun and the earth and then choose from that (I mean the ratio needs to be correct)
I assume you want to pan and zoom into your solar system at some point, so thinking in terms of camera angle is a good way, imo
yep, it's about 1 meter per unit but you can use it for any scale you want bc you can't make the solar system to scale. get the distance between the center point of your solar system and another object, then scale based off that for the rest of the objects . . .
And is there a way to see how much ressource my "game" cost ?
If so, I could just convert in meters and scale it down at the perfect point where it cost the less amount of memory
To see memory allocation, cpu Usage and so on