#I have a strange bug the build works
1 messages · Page 1 of 1 (latest)
Any framerate issues should always be diagnosed with the profiler. (and yes the profiler works for development builds)
but why having the editor open/closed impact fps for my build in such way
^
can't answer that question without the profiler
well the thing is that the fps drop in the build happens when I close the editor, I can't profile anything if it's close
therefore I can't compare the two situations
You can use the Standalone Profiler
https://docs.unity3d.com/Manual/ProfilerWindow.html#standalone
Well Unity profiler as a standalone is buggy since when you quit the editor it also quits the standalone (2021.3.17f1)