#ok Null ill make the thread here thanks

1 messages · Page 1 of 1 (latest)

lost pier
#

originally I just went with a simple post processing layer and a volume i attached but it does not owrk as you already know

#

I need to create something but which one is it?

ionic lagoon
#

are u on URP

lost pier
#

yes

#

post processing profile right?

#

not volume

ionic lagoon
#

yes but then you need a volume to put it on

lost pier
ionic lagoon
#

set priority to 2 or anything above the normal one

#

this isn't the URP PP

lost pier
#

Im on URP tho

#

i installed the post processing profile from the packages

#

as instructed in the video

ionic lagoon
#

then ur using the wrong package for URP

#

that's the old PPV2 stack

lost pier
#

oh I apologize, what should I be using?

ionic lagoon
#

you should be using the one built in the URP

#

remove the Post-Processing package

lost pier
ionic lagoon
#

also double check ur actually in URP?

#

yup

lost pier
#

ok ill remove it.

#

how do i check if im in URP (im 100% in it) just to like show you

ionic lagoon
lost pier
#

ok deleted, everything was removed

#

what steps do I have to take? (I appreciate a lot your help so thanks again)

ionic lagoon
#

make sure camera has Post-Processing ticked

lost pier
#

okok so, one sec

#

I have a water collider on trigger

#

i add a volume to it?

ionic lagoon
#

use 2 Volumes, 1 for normal 1 for underwater

lost pier
#

okay so on the water collider I use the volume component

ionic lagoon
lost pier
lost pier
#

its singleplayer (the game) obv haha

#

camera has post processing ticked already.

ionic lagoon
lost pier
#

so ill want local

#

since i want water and land to be different

ionic lagoon
#

either one would work

lost pier
#

okay

ionic lagoon
#

if you do global you would have to manually fade it

lost pier
#

yeah ill use local

#

(global gives an error anyways since i have a collider etc)

ionic lagoon
lost pier
#

i put a blue color to test it

#

it gives a warning since global does not need a collider (since its everywhere like you said)

ionic lagoon
#

oh ok

lost pier
#

this is my water collider object and I have the volume with the profile selected

lost pier
#

I put priority to 3 as you stated above

ionic lagoon
#

is it working?

lost pier
#

no

ionic lagoon
lost pier
ionic lagoon
#

you probably excluded the PP layer

lost pier
#

sorry im confused I didnt add a layer

#

all I did was enable post processing on camera and add a volume object

ionic lagoon
lost pier
#

(that was from tutorial) ignore it

#

i made a layer

ionic lagoon
lost pier
#

but never assigned it to anything we did

ionic lagoon
#

put Post-Processing layer in there

#

or switch water collider to Default if u want

#

either or

lost pier
#

oh shit it acc worked

ionic lagoon
lost pier
#

last question, if i wanted to put a special one for above the ground, how do I edit the default profile

#

just like a hint i can figure it out myself so thanks again 😄

ionic lagoon
#

set it to global on Volume component, and the priority less than the water one