#ok Null ill make the thread here thanks
1 messages · Page 1 of 1 (latest)
originally I just went with a simple post processing layer and a volume i attached but it does not owrk as you already know
I need to create something but which one is it?
yes but then you need a volume to put it on
Im on URP tho
i installed the post processing profile from the packages
as instructed in the video
oh I apologize, what should I be using?
under Project Settings > Graphics
ok deleted, everything was removed
what steps do I have to take? (I appreciate a lot your help so thanks again)
make a gameobject with the Volume Component
make sure camera has Post-Processing ticked
use 2 Volumes, 1 for normal 1 for underwater
okay so on the water collider I use the volume component
sure u can add a local volume if u dont want global one
dont know the difference tbh
its singleplayer (the game) obv haha
camera has post processing ticked already.
Global means it applies anywhere you are and not constraints to a certain "zone"
either one would work
okay
if you do global you would have to manually fade it
which error?
i put a blue color to test it
it gives a warning since global does not need a collider (since its everywhere like you said)
oh ok
yeah
I put priority to 3 as you stated above
is it working?
no
lemme see the camera Volume section
you probably excluded the PP layer
sorry im confused I didnt add a layer
all I did was enable post processing on camera and add a volume object
Volume Mask
put Post-Processing layer in there
or switch water collider to Default if u want
either or
oh shit it acc worked
last question, if i wanted to put a special one for above the ground, how do I edit the default profile
just like a hint i can figure it out myself so thanks again 😄
you would make a new profile for the regular one
set it to global on Volume component, and the priority less than the water one