#Batchelor's thesis
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well, I dont know much (never tried myself). I just know that it allows you to work with adaptive audio really easily. That's the main thing I remember. But it feels really heavy to use in small project. I hoped that somebody with experience in FMOD and game development could help me.
I think you need to understand what it does before you can create a lite version of it...
I would like to make some plugin or framework for unity as my thesis...but I don't really enjoy shaders and graphics 😄
I'm definitely a sound guy, but I just kind of DIY everything
so test it myself, right. But it will take long time till I understand what could be scraped and what will be beneficial for small teams
so you probably use unity build in audio tools right?
yes -- audio sources and filters
i made my own spatial audio system for a horror game that uses a navmesh to figure out how direct the path is to the listener
what do you know about audio pooling? Friend of my told me that could be useful...but I vaguely understand the concept.
pooling is a more general concept of re-using objects instead of creating and destroying them
it's useful when they're appearing and disappearing constantly
I got few more questions if you dont mind. 1) When you for example want transition from background music to other, I believe you could use trigger but how do you animate the sounds? (the tansition between them) because I know that FMOD does this pretty good, but I am not sure how does it work without it. 2) Isn't there anything that annoys you when you are making your sound systems? For example repetitive task that I could try and solve?