#The Case of the Purple Game

1 messages · Page 1 of 1 (latest)

surreal spoke
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Making a new scene and placing a cube, the cube is not purple

manic flume
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oh, i missed this thread

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also check here

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i feel like you have a busted reflection probe

surreal spoke
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Nope

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reflections are disabled on the material anyway

manic flume
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did you also check the Environment tab?

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i forget

surreal spoke
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Skybox material is default, environmental reflections are off on the materials anyway

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wait

manic flume
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try removing the skybox anyway

surreal spoke
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turning ON the reflections suddenly makes it normal??

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what the fuck

manic flume
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i forget exactly how it works back in the built-in render pipeline

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it needs to get its indirect lighting from somewhere

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lemme have a look in a core RP project

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i almost exclusively do HDRP/URP

manic flume
surreal spoke
manic flume
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ahh, this is urp

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If you have Environment Reflections off, it should sample from the ambient light probe

surreal spoke
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Ambient color is black

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I've never had a problem with these materials before btw

manic flume
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do you have any light probes and/or reflection probes in your scene?

manic flume
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and have you ever generated lighting?

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from that Lighting menu, where you bake lightmaps

surreal spoke
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The material preview is completely seperate from the scene

manic flume
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oops, wrong reply

manic flume
surreal spoke
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here

manic flume
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so, the (possibly directional) light of your skybox

surreal spoke
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im in a scene with literally nothing but a cube

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no lighting settings, no baked lighting, nothing

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i put the material on the cube, it is blueish

manic flume
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does a freshly-created material behave the same way?

surreal spoke
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oh here i have the perfect example

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Environmental Reflections on

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Environmental reflections off

manic flume
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it definitely looks like what'd happen if you used an error shader as your skybox

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but that's obviously not the case in that scene

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it feels like Unity has gotten stuck using an incorrect color

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i'd Reimport-All it and see if the behavior persists

surreal spoke
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ok reimporting all

manic flume
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i'm trying to remember if i've ever seen this before or not

manic flume
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well, look at the console

surreal spoke
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shader errors, but not for the shader im using

manic flume
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you can probably just ignore them, then

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they'll pop up when unity compiles the shader

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everything got recompiled, so all of the shaders complained

surreal spoke
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This one seems bad