#The Case of the Purple Game
1 messages · Page 1 of 1 (latest)
oh, i missed this thread
also check here
i feel like you have a busted reflection probe
Skybox material is default, environmental reflections are off on the materials anyway
wait
try removing the skybox anyway
i forget exactly how it works back in the built-in render pipeline
it needs to get its indirect lighting from somewhere
lemme have a look in a core RP project
i almost exclusively do HDRP/URP
what shader is that?
URP Lit
ahh, this is urp
If you have Environment Reflections off, it should sample from the ambient light probe
what is the ambient light probe
Ambient color is black
I've never had a problem with these materials before btw
do you have any light probes and/or reflection probes in your scene?
nope
and have you ever generated lighting?
from that Lighting menu, where you bake lightmaps
How would that affect the material?
The material preview is completely seperate from the scene
I'm not really sure how it decides what kind of environment to render the material preview in
oops, wrong reply
it's an auto-generated light probe that captures the environment lighting
so, the (possibly directional) light of your skybox
im in a scene with literally nothing but a cube
no lighting settings, no baked lighting, nothing
i put the material on the cube, it is blueish
does a freshly-created material behave the same way?
Any material with environmental reflections turned off behaves this way
oh here i have the perfect example
Environmental Reflections on
Environmental reflections off
it definitely looks like what'd happen if you used an error shader as your skybox
but that's obviously not the case in that scene
it feels like Unity has gotten stuck using an incorrect color
i'd Reimport-All it and see if the behavior persists
ok reimporting all
i'm trying to remember if i've ever seen this before or not
well, look at the console