#Initial prototype for a RTS game

1 messages · Page 1 of 1 (latest)

lucid yoke
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Alright here it is.

severe quartz
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yo

lucid yoke
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Okay so btw I have a google doc that basically outlines my first prototype of the game that I'm building.

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I don't think I can send it here but I can dm it to you if you wanna see it

severe quartz
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can you pin inside a thread?

lucid yoke
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I don't think so, only an admin can do that

severe quartz
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okay

lucid yoke
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but here

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At this point, I think I've written enough, so I've opened up my own Trello board and I'm starting off by creating the units and applying the stats to them.

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After that, I'm going to start implementing the combat system piecewise.

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And then once that's done, I'll create the terrain system.

severe quartz
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you've been busy lol

lucid yoke
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Yea bro I mean I don't have to go to school for a whole month

severe quartz
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i'd go with keeping it fictional but you can base things on real life that's what i've been doing with my 2D game

lucid yoke
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My school literally gives us a month for this, so I've had a lot of downtime to work on this

lucid yoke
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Also what game ru making?

severe quartz
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i'm making a video game where you play as a samurai woman who fights for her people in order to liberate them from the government

lucid yoke
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yoo that dope, lemme playtest it when u get the chance

severe quartz
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her people are forced to use old fashioned technology while the government uses advanced technology

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so you've got people growing rice crops fighting against flying drones

lucid yoke
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Sounds like US vs Vietnam

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lol

severe quartz
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stuff like swords are legal to protect themselves against wild monsters but stuff like guns are illegal

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due to the government fearing its own people

lucid yoke
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Okay so here's my thought on that then. Since the player is gonna have inferior tech against the AI, maybe give the player a special power that can put her in an equal level to the AI.

severe quartz
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the special power comes from the players skill

lucid yoke
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Like maybe time freeze or the ability to slice bullets with her sword

lucid yoke
severe quartz
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there is a government sword she or someone else steals which is disguised by being wrapped in bandages

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she also has a off-hand pistol which is used in emergencies only

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you can also use bullets as a currency on the black market

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where you can purchase illegal blueprints

lucid yoke
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okay, and what will the player be facing against?

severe quartz
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mechs

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lasers

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machine gun fire

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shields

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missiles

lucid yoke
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damn bro 💀 she's gonna have one hell of a time

severe quartz
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yeah you're suppose to dodge, parry and block your way through combat

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yep!

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that's the message

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the government is suppose to be over powered

lucid yoke
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okay, but I like where this is going. When you say mechs, will these be melee units or will they have guns?

severe quartz
lucid yoke
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interesting

severe quartz
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not mine

lucid yoke
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Yea ik but interesting as in like I understand what a mech would supposdly do

severe quartz
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the game is suppose to be difficult she isn't suppose to have an easy time

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she is liberating her people from the governments control

lucid yoke
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Okay so here's my game designer train of thought. The player has a sword, which can parry (melee), block (ranged like guns), and slice (her main atk). A mech can (at least for now) punch and shoot.

severe quartz
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they can launch missiles which you dodge

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bullets you can block

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you're gonna have to move quick to stay alive

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she can also hide with stealth

lucid yoke
severe quartz
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oh yeah it'll target and then shoot

lucid yoke
severe quartz
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depends if its a boss

lucid yoke
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Because it's a lot, maybe just make the missle shoot in one direction, so that the player can have an easier time defending against multiple opponents

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bullets can be target-based tho

severe quartz
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only bosses launch missiles

lucid yoke
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ah okay

severe quartz
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you'll mostly come across drones

lucid yoke
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Alright

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Back to the mechs tho

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It's pros could be that it has high HP and can atk both melee and ranged, but its flaw could be that it's slow both in terms of speed and engagement. This allows the player to have time to dodge the mech's atks, while also being able to do a combo atk on the mech to kill it quickly

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For a drone

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Its pros could be that its in an elevated position, so you have to jump to attack it, but its flaw could be that its 1-hit

severe quartz
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yeah a lot of balancing to do

lucid yoke
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Yea just make sure that with each new "opponent" you're adding, consider its mechanics (so like how it can attack, how it moves, etc.), and try to morph those mechanics to allow for the player to develop their own dynamic against attaking that opponent (dynamics, in this case, would mean the player's strategy against fighting that particular opponent)

severe quartz
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you start as a little girl who finds a stick that looks like a sword which she swings around attacking bugs in the wild lol

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then she moves onto a wooden sword in a dojo

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then she gets a basic sword as a gift from her parents

lucid yoke
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So the dojo can be like a practice grounds for her

severe quartz
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oh yeah

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well the worse enemy isn't even a machine

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its another female fighter

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i'm not sure on the lore yet

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i'm still designing assets

lucid yoke
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Lol the fact that the protagionst and the big antagionsts are just female fighters is reminding me of this one video

severe quartz
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i'm actually basing on japanese history hahaha

lucid yoke
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Yea I don't have a problem with it just reminded me of that video.

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Alr but @severe quartz could you do me a favor

severe quartz
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shit happens lol

lucid yoke
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And look at the stats of the units in the GDD and just give me ur thoughts on it.

severe quartz
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i'd have to demo it

lucid yoke
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Oh okay

severe quartz
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my game will be about feeling

lucid yoke
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Is it gonna be like aesthetic heavy? So like a lot of art and stuff?

severe quartz
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nah shouldn't be too bad

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i won't make this game until i've made other tiny projects

lucid yoke
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Good plan, I would say make smaller games that have pieces of this game's mechanics

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and test them out

severe quartz
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for example my player can move normal speed, slow speed and fast speed so i wanna study game design like the ground changes speed, abilities change speed or enemies change speed

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try and design mechanics and gameplay around just player movement speed

lucid yoke
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do you mean like a dash mechanic?

severe quartz
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yeah

lucid yoke
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okay interesting

severe quartz
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just trying to come up with as many reasons why the player moves slow or fast

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slow being under water

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slow walking through snow

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just try and test myself

lucid yoke
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Yea i would say that if you're going to add dynamic environments and/or actions that affect the player's speed, give a reason for that change, and maybe try figure out the pros and cons of this change of speed for the player

severe quartz
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well the environment will be "white square slows player"

lucid yoke
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Like maybe when the player is slow, they can block bullets better, and faster movement allows the player to get close up and attack more

severe quartz
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no bullets

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only movement speeds

lucid yoke
severe quartz
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i'm gonna test myself

lucid yoke
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Just be sure that there's a good reason for it, cause I feel like it probably won't be a good mechanic if slow tiles just end up hindering the player all the time. I feel like each environment should promote a certain dynamic for the player

severe quartz
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you're thinking too much

lucid yoke
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Yea ik I fall into rabbit holes a lot notlikethis.

severe quartz
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i'm not making a game at this stage

lucid yoke
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Yea ur just testing out a certain mechanic

severe quartz
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it'll be a cube that moves left and right and walks over coloured blocks that changes the players movement

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thats it!

lucid yoke
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okay sounds good

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alr I think I have a good start on where to go with my project, so I'm gonna start building my game. I'll ttyl when I get the units setup

severe quartz
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i'm very novice lol

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i'm gonna watch tutorials and play 2D video games like Celeste

lucid yoke
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Always a good idea to learn from other's successes.

severe quartz
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in Super Mario Bros you can knock a block and collect a coin so i will try coding that myself

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then i'll make my own variations

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jump on a block to collect a coin

lucid yoke
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Sounds good

severe quartz
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coins change your movement speed

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all ties together

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if i were you i would have one unit attack another unit

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or have one unit that you can click around and move