#Like if there s 8 frames then what s the

1 messages · Page 1 of 1 (latest)

main crater
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made a thread

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think of it this way. you know how words have syllables?

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if the animation was a word, and the frames are syllables, for example
The word "Important".
That has 3 syllables(3 frames)
if i say it at 3 syllables per second,
I'd say the word in one second

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there isnt really a "correct" fps based on frames

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it's just that if you want the animation to play over one second, you'd spread out the frames across the 8 frames in that second

shut stratus
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But if i play 8 frames for 60 fps wouldn't it still look the same?

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Like there's no increase in the detailing

main crater
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that part, honestly, i'm not sure. i'm testing to see for myself

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and you should test it yourself too. just go get some free random sprite animation and test

shut stratus
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Aight will do that

main crater
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assuming you space out the frames equally across both 8 frames and 60 frames

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frames are like the data, and fps is just how often you want to show the data

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so yeah, i think if you have less frames, you dont really need such a high fps

shut stratus
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So it makes no difference in the level of smoothness or detailing

main crater
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yeah, because the number of frames is the same

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again, smoothness meaning the poses between the movement

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it seems that way at least, when i'm testing

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btw, fps is called sample rate in the animation window

shut stratus
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Hmm... Now i wonder what happenes if fps is lower than frames...
Do frames get skipped to complete the cycle...

main crater
shut stratus
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Maybe that's how it works game like pubg cod etc have 120 sprites and if u lower them the odd or even frames get skipped to match the fps to the frames

main crater
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something like that

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but in the unity window, if you set it to 30 fps

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you only have 30 "slots" to put your sprite frames in

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so there isn't any skipping

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it's just that the animation will take longer than intended, because you have less space

shut stratus
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Then that means the theory is right

main crater
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idk your theory

shut stratus
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Frames = fps

main crater
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no

shut stratus
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Huh?

main crater
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fps is just the rate

shut stratus
main crater
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i meant that if I have 3 frames of animation, playing it at 3 fps or 60 fps looks the same

shut stratus
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No i meant as having lower frames than fps is pointless

main crater
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because you have the same number of frame

shut stratus
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Yes

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But if u have more then you can reduce thwm to improve performance

main crater
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it's pointless if you're going to space the animation frames the same between 3 fps and 60 fps

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because it's all just 1 second

shut stratus
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Yes that was the theory

main crater
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okay

shut stratus
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Well thanks for helping me figure it out

main crater
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technically having more fps allows you to display more frames in that second

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that's why it's "smoother"

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you're welcome. i think i made it more confusing than it needs to be

main crater
shut stratus
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No.. Its all clear now

shut stratus
main crater
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good luck with learning