#Like if there s 8 frames then what s the
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made a thread
think of it this way. you know how words have syllables?
if the animation was a word, and the frames are syllables, for example
The word "Important".
That has 3 syllables(3 frames)
if i say it at 3 syllables per second,
I'd say the word in one second
there isnt really a "correct" fps based on frames
it's just that if you want the animation to play over one second, you'd spread out the frames across the 8 frames in that second
But if i play 8 frames for 60 fps wouldn't it still look the same?
Like there's no increase in the detailing
that part, honestly, i'm not sure. i'm testing to see for myself
and you should test it yourself too. just go get some free random sprite animation and test
Aight will do that
you're right. it does seem to look the same
assuming you space out the frames equally across both 8 frames and 60 frames
frames are like the data, and fps is just how often you want to show the data
so yeah, i think if you have less frames, you dont really need such a high fps
So it makes no difference in the level of smoothness or detailing
yeah, because the number of frames is the same
again, smoothness meaning the poses between the movement
it seems that way at least, when i'm testing
btw, fps is called sample rate in the animation window
Hmm... Now i wonder what happenes if fps is lower than frames...
Do frames get skipped to complete the cycle...
technically yes, or the animation just takes longer than 1 second
Maybe that's how it works game like pubg cod etc have 120 sprites and if u lower them the odd or even frames get skipped to match the fps to the frames
something like that
but in the unity window, if you set it to 30 fps
you only have 30 "slots" to put your sprite frames in
so there isn't any skipping
it's just that the animation will take longer than intended, because you have less space
Then that means the theory is right
idk your theory
Frames = fps
no
Huh?
fps is just the rate
But u said so
i meant that if I have 3 frames of animation, playing it at 3 fps or 60 fps looks the same
No i meant as having lower frames than fps is pointless
because you have the same number of frame
it's pointless if you're going to space the animation frames the same between 3 fps and 60 fps
because it's all just 1 second
Yes that was the theory
okay
Well thanks for helping me figure it out
technically having more fps allows you to display more frames in that second
that's why it's "smoother"
you're welcome. i think i made it more confusing than it needs to be
but only if those frames are all different
No.. Its all clear now
Yes
good luck with learning