#Shader graph world bending

1 messages · Page 1 of 1 (latest)

keen tiger
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You do need to be careful with Power nodes in shader graph, as in HLSL they do not support negative values. That's why in my graph I use a Absolute node.

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Shader graph world bending

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Clamping works too, but then it would only curve on the postive axis

radiant delta
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That fixed everything. Thank you! I've never really done much in HLSL before I started to do a little dabbling in GLSL with Godot, but didn't get too far. That's REALLY useful info though so tyvm!!

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One more question though. Is there a way to output the numerical value from your math without putting it into color?

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I was attempting to debug, but the colors just seemed very confusing to me