using UnityEditor.Rendering;
using UnityEngine;
[CreateAssetMenu(fileName = "New ItemData", menuName = "ItemData")]
public class MaterialType : ScriptableObject
{
public string itemName;
public string itemDescription;
public int itemID;
public bool hasTiers;
public string[] tierNames;
public bool[] tiers;
public MaterialType()
{
tierNames = new string[] { "Tier 1", "Tier 2", "Tier 3" };
tiers = new bool[] { false, false, false };
}
}