#File error when compressing my project folder
1 messages · Page 1 of 1 (latest)
Did you try asking chat gpt
@cerulean arch If you don't know the answer don't send people to chat generators
Were you specifically directed to use Google drive?
What are you using to create the zip?
May I ask why not?
https://github.com/cjmcneil/PieChart/blob/main/FSTimeGet-bb902f702cefe471db155866868e4912 i found a similar-looking file
because ChatGPT is good at creating convincing looking text
it is not good at answering your question correctly.
Use version control and put it on git, entire project will be downloadable as zip file
it feels a bit like a lockfile
i.e. a file that's created when unity opens and is deleted when it quits
that's why I was interested in whether Unity was open or not -- it might go away when you exit, if you do have it open
this would be the ideal strategy (:
:/
yeah, that's what I thought too.
what operating system are you using?
the problem is that i actually managed to compress it, but when i upload it to drive, it still detects the file :')
windows 11
windows does love its file locking
"someone else has this open, so you can't have it"
i'd give your machine a restart tbh
okay! i'll try to restart my computer and i'll try again
If you are compressing the entire project files manually you are putting there temporary files which take additional gigabytes of data in just shader cashes.
also, yes, that's a very good thing to bring up
this is why using VCS is so convenient: you can download a ZIP of the files that actually matter
you can approximate this by deleting the Library folder, I guess
(or otherwise excluding it from the zip file)
ohhhhhh okay
yeah, I usually delete my Library folder before compressing projects
i'll give it a try!
ah, good :p
Also looks like "FSTimeGet" file is from Unity's git extension, you should exclude that folder as well, as you are adding another repository copy to it.
(the irony!)
oh okay!!! ty :)
Sounds to me like you are using the Send to Zip option in windows whilst you have the project open in Unity. Not a good plan
Yeah, I used the Send to zip but the project was closed. When I finish eating lunch I’ll see if the problem is solved :)
also, you should check that the archive can be imported back into unity properly after you make it
speaking from experience as the TA for a class that just had a bunch of teams submit broken code...
ðŸ«
yes, much better to use package export->package import
i’ll keep it in mind!! i’ve been making copies of everything in case i mess things up haha