#let me make a thread from there
1 messages · Page 1 of 1 (latest)
for example look on this, this is scene view
just Text elements and buttons etc
this is the hierarchy
and this is game view @lone forum
it's not about it's rendering behind the backogrun
if i disable the background its still not there
the canavas render mode is set to screen space overlay
Show your text component
Where are they situated in your hierarchy?
Are all the parents related to these objects RectTransforms?
yes
everything under canvas converts automatically to rect transform
when i moved the Z position of the button
to 10 it apparently shows
idk why
Does this relate to you? The cause of their issue
https://forum.unity.com/threads/textmeshpro-text-doesnt-show-up-in-built-game.538121/
They mention it in the answer here too. If you have world TMPro objects as well, and they're sharing the same material as your UI ones, it'll cause that issue.
yea looks like its related
tho i dont have world TMPro objects in this particular scene
but i do have them on other scene
It might still matter. Just create a separate material and try it on one of the UI elements.
i noticed that it displays
like once upon a time
its like 50/50
looking as you said
that uniyt is fighting the z pos
What is this orange thing
is my background
Is the orange thing also UI
yes its an image
Not SpriteRenderer?