#let me make a thread from there

1 messages · Page 1 of 1 (latest)

carmine tree
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for example look on this, this is scene view

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just Text elements and buttons etc

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this is the hierarchy

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and this is game view @lone forum

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it's not about it's rendering behind the backogrun

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if i disable the background its still not there

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the canavas render mode is set to screen space overlay

limber escarp
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Show your text component

carmine tree
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the buttons aren't visible aswell

limber escarp
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Where are they situated in your hierarchy?

carmine tree
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the selected text is "Difficulty level" text

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"Poziom trudnosci"

limber escarp
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Are all the parents related to these objects RectTransforms?

carmine tree
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yes

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everything under canvas converts automatically to rect transform

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when i moved the Z position of the button

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to 10 it apparently shows

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idk why

limber escarp
carmine tree
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yea looks like its related

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tho i dont have world TMPro objects in this particular scene

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but i do have them on other scene

limber escarp
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It might still matter. Just create a separate material and try it on one of the UI elements.

carmine tree
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i noticed that it displays

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like once upon a time

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its like 50/50

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looking as you said

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that uniyt is fighting the z pos

lone forum
carmine tree
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is my background

lone forum
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Is the orange thing also UI

carmine tree
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yes its an image

lone forum
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Not SpriteRenderer?

carmine tree
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no sir, Image

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there is like a lot of weird things happening with my UI

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this is supposed to be a countdown

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below scene view

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and this is ust ant text mesh pro text under a canvsa

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@limber escarp sorry for the ping, changing material preset works

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thank you