#yea idk why the names are in different

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maiden pasture
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alright @ruby root

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so this is my hierarchy

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the "Names" object is an empty game object

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and has a text mesh child object with the bot's name

ruby root
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with the amount to show, probably best to do a screen recording

maiden pasture
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the collider is the plane

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the plane is spawned on start, generated from random parts

ruby root
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I wonder if the alignment is anything to do with the size of the box you've got

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there doesn't appear to be any reason it's so large

maiden pasture
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the size of the rect transform of the bot's name text?

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i'll resize it, resized to:

ruby root
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yeah that

maiden pasture
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still the same

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this is from game view

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look where's the "Amelia" text for example

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and look where it is in the scene view

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this is scene view

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scene view again

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the pink on is max, then noah, then amelia

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this is how it should look also in scene view

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never had this issue been struggling with it since this morning

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hmm might found it

ruby root
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relaunch Unity

maiden pasture
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so i have different camera for the UI display

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and when i disable that camera

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the bot names also dissaper

ruby root
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oh.. some very relevant information ..

maiden pasture
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i set the bot's layer to UI

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might be the issue

maiden pasture
ruby root
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enable that later on the main camera

maiden pasture
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okay lmao fixed it

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by changing the layer from UI to just default