#charcter flips when hits wall
1 messages · Page 1 of 1 (latest)
yes lemme show collision
how do you open code for a component thats in the inspector again lmao
also @faint whale to answer the question, whenever my charcter collides with a wall it flips directions
@flint ether i think its just the unity generic one
I checked your code that you pasted. Nothing in there explains why your character would flip. Do you have any script that have OnCollisionEnter() code?
ummmm a lot of this is pre made assets (disgusting i know) so im not sure but give me a second to check
In your IDE, you can perform a project search. Would suggest do that and see what result you find.
ok!
wait like control F search each thing or it searches the entire project like all files?
In visual studio code, Ctrl + shift + f, In Rider/IntelliJ, double shift. Don't know about visual studio community, but nothing is stopping you from searching how to do that online.
hmm says 0 matching files
the only other file attached in the assets is a movement code, i can send that real quick
@flint ether https://gdl.space/joxayikewa.cpp
Starting to think this may have to do with the animations? Try #🏃┃animation channel and see if someone has an idea why your character flips. Both of your script still doesn't show any behaviour instructing to rotate or scale your player gameobject. I can see that you're updating the animations.