#Random Crash
1 messages · Page 1 of 1 (latest)
incredible start to the thread lol
And find the actual issue.
but im from OS world where scoping down the issue is a fun thing where a seemingly not broken piece of code breaks literally everything else very subtly
so im scared to try anything
but i will
because i have backups ™️
after several hours of tests (not really), only the medium trees crash
good news
and bad
why tf is medium trees crashing
BUT
is it actually the trees
aaa
I though you said that every tree crashed ?
i was misunderstanding mass place trees
i thought i only placed the trees you selected
but when i added the cube i figured out otherwise
It is a good news that you found the actual object. Now find the difference.
ok good news
or bad
its specifically the billboard
and it happens
on every tree if i have enough billboards rendering
so my billboard is crashing
but whyy
i did cut out a bit of the sahder maybe that broke it :/
but because it was erroring and i could not figure out how to make it work
URP, lit, .shader file, uh not sure what else you want
its opaque
and its a billboard shader
which i said earlier
Urp lit shader gave you errors? And you modified it..?
yeah i can restore the shader tho
So is it urp lit or billboard shader?
both
Wdym..?
its a custom billboard made by the asset creator
So it's not urp lit shader?
That's the name of the pass, not the shader
oh you meant URP/Lit
no its a custom one
i was saying im using URP
and its a lit shader
Well what shader is it? What does it do? What is it named? Can you share the code?
its a billboard its name is "CTI/URP Billboard"
not sure on the details im not an expert on text based shaders (or shadergraph for that matter i guess)
basically i was getting some error with shadow flags tho
let me restore the shader and i can tell you what the error was
wait maybe the author fixed their shaders
a little bit at least
nope
they made it weirder
it doesnt error anymore
very cool
but
it wont let me assign texture arrays
Where did texture arrays come from now?
thats part of the regular trees
not the billboards
the billboards were the issue before
see
some of the trees have a texture
some dont
ok i THINK if i just dont use the array ones
it shoudl look ok
What part of the the regular trees is it? How is a texture array relevant to anything?
Ok, and you're setting the texture array via code?
Are you sure that tree has the texture assigned?
Okay
ok now does it stop crashing
So does that fix your issue?
nope
goddamnit
now i didnt even change anything
this is the clean version from the asset store
vrilliant
intersting new stack
wait for job group ID
What's the error though?
Well, at this point it looks like an engine bug. Perhaps you should submit a bug report.
how am i supposed to report this
Via the editor.
no i mean
"my random asset trees that have no merit to not have buggy shaders crash my game when i close my custom built menu after i start my custom NGO instance with so many variables"
do they figure out what the problem is
its so complicated lol
Include the steps for reproducing the error, stack trace and error. They would probably ask you to upload your project or a test build to confirm the issue.
You don't know if it's a buggy shader.
Just provide the objective facts
does it upload my project by default?
my project folder is in the list
im assuming crash bug applies to both editor and player right
I'm not sure. For starters just submit the bug report. They will contact you if they need additional info I think.
Alright
i guess while im developing until a problem is found i will just drop my medium size trees and add them back once the issue is resolved
what do i do if i just get "duplicate bug" like with my last report
maybe they send a link
whatever
If it's duplicate, then you just follow the progress of the other issue.
Probably.