#if you wanna try

1 messages · Page 1 of 1 (latest)

potent mantle
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Well, I can safely say it looks a bit different

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Whatever your "UV layout image" is, it doesn't match the UVs of the mesh

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I think what happened is that you generated the UV layout, baked using it
Then after that did a new smart unwrap on this particular mesh

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There's no single fix to this other than "do it correctly this time"
The best advice I can give is to just get more familiar with UV unwrapping and FBX exporting processes

calm abyss
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wait

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then how am i supposed to texture with that uv layout

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imma try to remake everything again

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hopefully i do it correct this time

potent mantle
calm abyss
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one sec lemme translate that

calm abyss
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ok now im confused, do i do the baking now orrr?

potent mantle
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Sure, if you want to do it with baking

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But that's also a whole workflow with a lot of potential miss-steps

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If I recall correctly you didn't really need to bake, but it was originally your solution to this problem

calm abyss
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oh ok

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hm now it is smooth

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even in rendered

potent mantle
calm abyss
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ok

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i think texturizing in nodes is not a good idea

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i think i did it

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i did a manual uv unwrap

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with sphere projection