https://hatebin.com/iqzqldzyzm this is giving me the error (see error) and here is the animator menu please help ive been on this stuck for ages 2 people tried to help but couldnt. sometimes when that error is gone it goes to a left handed error type thing i dont have ss of error but please help i might not be on after 15 min but will be there tommorow <33 i just needs helps 
#https://hatebin.com/iqzqldzyzm problem with unity animator and forces need helps pls
1 messages · Page 1 of 1 (latest)
It seems like one of your animations has an animation event, but no function name specified.
huh
i lied im not going out rn
lol
wdym no func spec?
Open your player model import settings - animations tab
Find your player model asset and select it
like the sprite render?
player obj?
cause the model is changing
with animations
is it not?

Oh, I thought it was a 3d model
What are the animations then? Did you make them in unity?
is it posible to vc and i can screen share?
No. I'm at work
Take screenshots or record video
just sprites put into splice to animator
animator to player
atate is for idle running jumping and falling
attack is a true or false
take dmg is trigger
i got the take dmg to work
i want to implement knockback of character when he take dmg
or
stop moving
or both overide move controls but most likely the stop
Glitch tried to help but couldnt

Open each of the animations and take a screenshot of the animation window
Yes
Attack1 and running animations have an animation event at the very end.
Select each of them and take a screenshot
it is endattack()
but here
whoops event not ment be on runnung
it dowsnt affect though
I don't see anything here.
Where do you have the end attack method?
last frame of animation of attack1
Method
In code
uno sec ❤️
here it is
i think that helps right?
anyways its ment to end the attack after 1 full animation is done
Is that on the same GameObject as the animator?
yes its in the playermovement script
where thats attacked to animator
heres hatebin
Ok, so does that solve the error?
no
here
this is on player hea;th
is it not ment to be?
the IEnu,
IEnumerator
Wdym? Are we solving a different issue now..?
no lol
ok here let me run you down
this
is here
we are trying to fix the I Enumerator on player health so the character takers knowback on hit
or make him stop durring the takedmg animation
I thought we are fixing the error...
this is the code
oh no lol
ive been trying fix this for hours
im just stupid
Well, fix the error first, so that it doesn't get in the way.
Where is the endAttack method..? I though you added it?
lol ok here so that is takedmg for the play say player gets hit by enemy he takes dmg he runs the animation of getting hit but can move freely durring it and isnt knocked back
That doesn't answer my question...😩
endattack method is in PlayerMovement
lmao
are we on diffrent pages lol
im so confused

wait
yeah
line 69 *(nice) to 72
Take a screenshot of you player with all the components visible
you get max hp when game start
all my scripts too
if you want them
@eternal edge did you die of reading bad code?
Ok
Try removing all animation events from your animations and see if that fixes the error
it fixes it
but i have no ani now\
ok so here i can play but the takedmg animation doesnt work anymore'
Health no go down
Ok, now add the animation event again. But make sure that it's configured properly
Select the animation event and take a screenshot of your inspector.
now i add trans
still no work
i do gotta head out real quick
any ideas?
@eternal edge
You didn't do what I asked
wdym
Select the animation event and take a screenshot of the inspector
That's not the animation event
We've been talking about animation events here
Ok. And you're sure there are no other events that have missing functions?
Double check
Also make sure there are no compile errors in the console.
Did you clear the console?
Are there any other errors?
no jsut that being spammed millions of times basically
Are you doing it all during play mode..?
no i did it all outside play mode
Okay.
Well, if the error still appears, then there's something wrong with an animation event.
ok
uhh ill figure it out
i gtg though
this thread will be left open though
just if you do have any idea
night my guy thanks for trying
What got worse?
ok so i tried something diffrent
player heath into main script, i dont know weater to keep monsterdamage cause now i have someing in my main script where it checks gameobjects name abd does x ammount, death animation is just playing on start, here look for yourself lol
lol ik this is aids
sorry
looooll
proof on what i touch is destroyed
I've no clue what you just said...
But judging from the warnings and errors, you should fix missing scripts first, then again, fix your animation event.
If you want, I can have a look at your project regarding the animation event. You'll need to upload it to GitHub or plastic.
how do i do that i have a githun
Look up a tutorial on how to upload it to GitHub.
k
