#Thoughts on Death

1 messages · Page 1 of 1 (latest)

whole igloo
#

Like "oh the writing for Phanes is good" or "the rifle seems like it might be boring to use"

#

Thoughts on Death

novel flare
#

Isn't Soul = Health, sometimes it says Soul and sometimes Health. Or are Health and Soul different mechanics?

whole igloo
#

No. They’re the same thing

#

I changed the system recently

#

Not everything has been fully updated

#

Lmao I just realized
MANKIND HAS WON
HELL IS EMPTY
SOUL IS FUEL

novel flare
#

i suggest making player and boss healthbars (soulbars), in a white color then.

#

and maybe have an effect of particles flying out of enemies into you when you drain their soul

#

will it be a 2D platformer?

#

it's giving me a very hollow night kind of feel, making it dark and grim but using vibrant colors and effects would probably work pretty well no matter what kind of art style you will end up going with.

#

one suggestion is to structure the locations more linearly. staying in one location in act 1 then another, can give more of a progression than moving back and forth. If you want to give a throwback to earlier areas of the game you can use similar areas and apply them. for example if you have an early area inside a volcano, you can use similar enemy design at the end of the game when you are inside hell etc. But I wouldn't go back to Mars after you left it.

whole igloo
whole igloo
#

Moving from place to place is just naturally how the god of Death would go about it

novel flare
whole igloo
#

Yeah

#

I’m leaning towards Ultrakill-esque visuals

#

Do I wish I could make it realistic? Yes

novel flare
whole igloo
#

But I’m one 14 year old so I sincerely doubt that’s feasible

#

How much of the document have you read?

novel flare
#

i flew over it, so not too much, so wanted to get a basic idea

whole igloo
#

Many of the things you’re suggesting are good general game ideas, and I appreciate the feedback, but they don’t fit my game very well at all

novel flare
#

yeah that's fine, just suggestions i throw against the wall and see what sticks 😄

whole igloo
#

Fair, and much appreciated

novel flare
#

you probably need to try to think about the minimal viable game you can create and then expand more and more

whole igloo
#

Here’s the basic description: it is a story driven linear campaign movement shooter focused on limitless speed and upgrades, grand and varied locations, simple yet intertwining weapon design, and large amounts of enemies

#

It’s like a Doom Eternal/Ultrakill mix

novel flare
#

make the player, make like one enemy and build one basic level, then work on your character stats, how fast feels good, what kind of jump etc etc, then slowly add the new enemies and levels and slowly expand.

whole igloo
#

But faster and more emphasis on the story

novel flare
#

it's great to have an end goal, but it can be difficult to get there, so try to think of steps by step how you can get there

whole igloo
#

Already planning on taking a game design and Unity camp

novel flare
#

for 3d based shooters there should be tons of tutorials online as well, so i think it isn't too bad of a first game idea

whole igloo
#

Bought FL studio for music production

#

Hang on brb

#

Back

novel flare
#

making 3d models for enemies will be tough though.

whole igloo
#

Yeah that’s my biggest barrier for sure

#

But I’ve already made some models myself, I have a friend who can model far better than I can, and I’m going to be taking a class on it as well

#

I am fucking making this game

novel flare
#

impressive, i can only do some basic pixel art, natural 3D stuff is beyond me. The game i want to make, I'll make my inhabitants colorful balls probably, LOL

whole igloo
#

Well thank you

#

A program called tinkercad is technically designed for kids to use but I’ve found it very helpful for basic models

novel flare
#

i use sketchup usually, which is also pretty easy to use

whole igloo
#

Ah ok

#

Good luck with that