#Server movement
1 messages · Page 1 of 1 (latest)
You'll need to debug out to see where the function is failing. The network transform might be conflicting with the movement controller
I don't think the network transform is the issue. It worked without the slow jumpheight/gravity before, just with the jumping-in-the-air issue. The gravity/jumpheight issue occurred when trying to fix the jump-in-air stuff. I'll set up debug.logs in a second. Also heres a recording of how it behaves.
Though I’m not sure how much debug.logs would help, as it isn’t erroring.
You have any idea what could be the cause of this?
Let me try with the standard first-person character controller
@finite apex Update: I am a complete idiot. I don't know why, but I thought It couldn't access variables from the script that sent the RPC. Did some weird shit with variables to get around that. Removed the weird shit, and works just fine