#Server movement

1 messages · Page 1 of 1 (latest)

finite apex
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You'll need to debug out to see where the function is failing. The network transform might be conflicting with the movement controller

delicate otter
# finite apex You'll need to debug out to see where the function is failing. The network trans...

I don't think the network transform is the issue. It worked without the slow jumpheight/gravity before, just with the jumping-in-the-air issue. The gravity/jumpheight issue occurred when trying to fix the jump-in-air stuff. I'll set up debug.logs in a second. Also heres a recording of how it behaves.

delicate otter
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You have any idea what could be the cause of this?

delicate otter
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Let me try with the standard first-person character controller

delicate otter
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@finite apex Update: I am a complete idiot. I don't know why, but I thought It couldn't access variables from the script that sent the RPC. Did some weird shit with variables to get around that. Removed the weird shit, and works just fine