#FPS Cameras

1 messages · Page 1 of 1 (latest)

true mountain
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You need to disable the cameras on the remote players when they join. Unity expects there to be only one main camera in the scene.

tawdry lantern
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yeah but how will they see anything if i add no camera for them to see from

true mountain
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Only the remote players camera is disabled. The local player will be the only one active.

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Each client has their own local player

compact geyser
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Did you figure out how to disable a client camera?? Dealing with this same issue. I can't seam to alter a players prefab after spawn no matter what.

true mountain
compact geyser
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Dumb question, but a NetworkBehaviour doesn't have a problem with GetComponent<> right?

true mountain
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Nope it works just like normal.