#FPS Cameras
1 messages · Page 1 of 1 (latest)
You need to disable the cameras on the remote players when they join. Unity expects there to be only one main camera in the scene.
yeah but how will they see anything if i add no camera for them to see from
Only the remote players camera is disabled. The local player will be the only one active.
Each client has their own local player
Did you figure out how to disable a client camera?? Dealing with this same issue. I can't seam to alter a players prefab after spawn no matter what.
You should be able to just GetComponentInChildren<Camera>().gameObject.SetActive(false)
Dumb question, but a NetworkBehaviour doesn't have a problem with GetComponent<> right?
Nope it works just like normal.