#I did post a video of it in animation I

1 messages · Page 1 of 1 (latest)

pastel lichen
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im suspecting is that you have 2 boolean that got true at the same time.

#

this play the jump animation right?

smoky moss
#

yes

pastel lichen
# smoky moss yes

i would suggest you should play 1 state animation at a time. try to delete/commend this, and play is it still the same?

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also where this script attached to?

smoky moss
#

the script itself is attached to an empty parent object with the slime object as child

smoky moss
pastel lichen
smoky moss
pastel lichen
pastel lichen
smoky moss
smoky moss
pastel lichen
#

can you commend all of this? you can select them and use CTRL + K + C for a shortcut.

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just leave this one, and hardcode isWalking

bool isWalking = true;
if(isWalking)
{
  anime.GetComponent<Animator>().Play("JumpLoop");
  transform.position += transform.forward * moveSpeed * Time.deltaTime;
}
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i want to make sure that your Animation play correctly on playMode, if it's still squished, then commend your

  transform.position += transform.forward * moveSpeed * Time.deltaTime;

just let the slime jump.

pastel lichen
smoky moss
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yeah I agree. thanks for the help !

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In case you were wondering what it was, I figured out that I needed to turn "loop pose" off in the jump animation and now it is working fine!

pastel lichen