#one of the best I ve ever found for free
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I'm still curious to see a zoomed in view of an animation curve that has some motion in it
Ah, confirms what I suspected
The animation has been baked down to 60 keyframes per second, which normally isn't a problem but in this case there's no interpolation between any of they keyframes
as shown by these hard steps
The best option is Resample Curves which you already tried, another one is to try to use Keyframe Reduction compression from the same menu with high error values to try to force the curves to be re-evaluated
Not sure how well it deals with a stepped curve like that but worth a try
I just changed the samples from 60 to 144. That sped it up super fast but it looks smooth. If I slow it down now, will that do anything?
The last one I can think of is to box select the keyframes, right click and set "both tangents" to "linear" or "weighted"
No, speeding up low-FPS animation does make it functionally higher FPS but it doesn't solve the problem
uh
it just fixed it
changed the sample rate and then slowed down the clip to 0.5
yep thats super smooth now lmao
Did the curves change? And is this together with one of the other solutions
CanI get another zoomed-in screenshot of the curves
Cool!
👍
The process the animations were baked with is one of the ways to simulate a low FPS animation look
Which in my experience is a tedious hurdle even if doing it on purpose
This shouldn't cause any issues on devices running lower frame rates right?