#one of the best I ve ever found for free

1 messages · Page 1 of 1 (latest)

ruby marsh
#

I'm still curious to see a zoomed in view of an animation curve that has some motion in it

kind loom
ruby marsh
#

Ah, confirms what I suspected

#

The animation has been baked down to 60 keyframes per second, which normally isn't a problem but in this case there's no interpolation between any of they keyframes

#

as shown by these hard steps

kind loom
#

alright

#

how do I fix that?

ruby marsh
#

The best option is Resample Curves which you already tried, another one is to try to use Keyframe Reduction compression from the same menu with high error values to try to force the curves to be re-evaluated

#

Not sure how well it deals with a stepped curve like that but worth a try

kind loom
#

I just changed the samples from 60 to 144. That sped it up super fast but it looks smooth. If I slow it down now, will that do anything?

ruby marsh
#

The last one I can think of is to box select the keyframes, right click and set "both tangents" to "linear" or "weighted"

ruby marsh
kind loom
#

uh

#

it just fixed it

#

changed the sample rate and then slowed down the clip to 0.5

#

yep thats super smooth now lmao

ruby marsh
#

Did the curves change? And is this together with one of the other solutions

kind loom
#

It generated a ton more keyframes

#

so I'm guessing its just forcing it to interpolate

ruby marsh
#

CanI get another zoomed-in screenshot of the curves

kind loom
ruby marsh
#

Cool!

kind loom
#

👍

ruby marsh
#

The process the animations were baked with is one of the ways to simulate a low FPS animation look
Which in my experience is a tedious hurdle even if doing it on purpose

kind loom
#

This shouldn't cause any issues on devices running lower frame rates right?