#This is the vfx graph
1 messages · Page 1 of 1 (latest)
What is the exact issue currently?
You said that the problem was the the slash was "transparent" but I understood that's what you wanted, just not additive transparency
I guess the slash should not be transparent, unlike what's shown in the image
The red part is still additive despite setting it to alpha
Did you try other blend modes as well?
Premultiplied may help
Opaque will confirm that something changes
Did changing from additive to alpha change it at all
I don't know as it's the same picture you posted before changing anything
Larger how?
Opaque can also be used for particle effects but you usually want to use alpha clipping together with it
larger
Is there a way to make the black part transparent with opaque?
with alpha clipping
If the option doesn't show up below the blend mode, you may need to enable it in the shader graph's Graph Inspector
So alpha clipping just removes it entirely
Alpha clipping uses "alpha threshold" to determine where the cutoff point is
Works perfectly now, thank you
Great! It's cheaper to render too
Though it doesn't have semi-transparency
Blending red and light green will always result in pink to some degree but premultiplication matters
I don't know what type of premultiplication the "premultiplied" blend mode uses but as a more practical example if your texture fades to black when it fades to transparent, it'll be less pink
Pure white base texture, fades only on alpha channel
Also fades to black on color channels together with alpha
If that makes sense
Alpha was how black/white the image was, right
Alpha is the fourth color channel, for transparency
Okay I genuinely knew that, trust me
But alpha interacts with black/white in certain settings, right
What do you mean by that?
I think the only interaction of alpha and color are that alpha determines the amount of alpha blending to do with the chosen blending mode
Like black can be either opaque or transparent depending on the alpha setting
We may be talking about the same thing but it sounds like you're mincing concepts there
Rendering/Blending Mode determines how to blend according to alpha value
Alpha value does not have a relationship to RGB color information (including black or white)
Some Blending Modes' transparency is affected by RGB values, in addition to alpha
For example with additive blending black is fully transparent, with subtractive blending white is