#```cpp

1 messages · Page 1 of 1 (latest)

blissful mountain
#

I installed the nouget Package for Skiasharp in a non unity project, now I want to use this package with unity

#

There are some ddl files but I actaully don t know what do do with them

#

and a lot of this

vapid lance
#

generally this can be a headache, there's no official support for nuget packages and no guarantees for compatibility, though you can usually get things sort of working

try out the unofficial https://github.com/GlitchEnzo/NuGetForUnity, failing that, you can try to import the .dlls directly into Unity

#

I think you'll need a version compatible with either .NET Standard 2.1 or 4.x, but may depend on which version of Unity you're using

blissful mountain
#

So Im installing a package/library to import a nuget package?

vapid lance
#

with that github repo, yeah

blissful mountain
#

how do I know where the correct ddl file is?

#

does this mean it didn t work?

Assembly 'Assets/Packages/SkiaSharp.2.88.3/interactive-extensions/dotnet/SkiaSharp.DotNet.Interactive.dll' will not be loaded due to errors:
Unable to resolve reference 'Microsoft.AspNetCore.Html.Abstractions'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Microsoft.DotNet.Interactive.Formatting'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Microsoft.DotNet.Interactive'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.

vapid lance
#

that's a safe guess I'd say

#

if you're a beginner I'd recommend you avoid trying to do this and look at the tools Unity has available for 2d rendering instead

blissful mountain
#

idk if I'd call my self a beginer but I wanna use svg graphics, which I generate on the run so this might be my only option

vapid lance
#

I think there's an experimental svg graphics package from Unity if you check google - I'm not sure how developed it is currently though

blissful mountain
#

people say it s lacking features

blissful mountain
vapid lance
#

it looks like a package that will throw up a lot of dependency issues with target platforms & you'll need to fiddle with it quite a bit

#

someone else might have a better idea of how to integrate it though

blissful mountain
#

u got me pretty far I'd say