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I installed the nouget Package for Skiasharp in a non unity project, now I want to use this package with unity
There are some ddl files but I actaully don t know what do do with them
and a lot of this
generally this can be a headache, there's no official support for nuget packages and no guarantees for compatibility, though you can usually get things sort of working
try out the unofficial https://github.com/GlitchEnzo/NuGetForUnity, failing that, you can try to import the .dlls directly into Unity
I think you'll need a version compatible with either .NET Standard 2.1 or 4.x, but may depend on which version of Unity you're using
So Im installing a package/library to import a nuget package?
with that github repo, yeah
how do I know where the correct ddl file is?
does this mean it didn t work?
Assembly 'Assets/Packages/SkiaSharp.2.88.3/interactive-extensions/dotnet/SkiaSharp.DotNet.Interactive.dll' will not be loaded due to errors:
Unable to resolve reference 'Microsoft.AspNetCore.Html.Abstractions'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Microsoft.DotNet.Interactive.Formatting'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
Unable to resolve reference 'Microsoft.DotNet.Interactive'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
that's a safe guess I'd say
if you're a beginner I'd recommend you avoid trying to do this and look at the tools Unity has available for 2d rendering instead
idk if I'd call my self a beginer but I wanna use svg graphics, which I generate on the run so this might be my only option
I think there's an experimental svg graphics package from Unity if you check google - I'm not sure how developed it is currently though
people say it s lacking features
but now do you think that this means that this package is not compatible with unity?
it looks like a package that will throw up a lot of dependency issues with target platforms & you'll need to fiddle with it quite a bit
someone else might have a better idea of how to integrate it though
u got me pretty far I'd say