#store this without exposing anything to the client

1 messages · Page 1 of 1 (latest)

subtle wraith
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currently I'm just having the players build their decks offline and then send those decks when they connect. after that everything is managed by the server

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eventually I'll need some kind of deck validation process

carmine shard
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ah, i see. I feel like down the line it might be a pain to solve once the codebase is too large, so I'm trying to knock it on the head now. The main thing tripping me up is that clients aren't connected to a server until they get into a game - so there's currently no way to handle this outside the client app

subtle wraith
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Its possible to store things with Cloud Save and then possibly do some kind of validation with Cloud Code

carmine shard
subtle wraith
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that's my plan