#Placing in cameras view corner
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It is all good.
So, did you google for it. I found some threads about how to do it with the ScreenToWorldPosition
ia m googling yes found the link he gave me and writing the script already ๐
So Camera.main.ScreenToWorldPoint(Vector3.zero) would return the bottom left at Z 0
or at Z whereever your camera is ๐
OOOOOH never heard of that function thatnk you!