#Placing in cameras view corner

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thin crescent
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It is all good.

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So, did you google for it. I found some threads about how to do it with the ScreenToWorldPosition

proven hearth
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ia m googling yes found the link he gave me and writing the script already ๐Ÿ˜„

thin crescent
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So Camera.main.ScreenToWorldPoint(Vector3.zero) would return the bottom left at Z 0

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or at Z whereever your camera is ๐Ÿ˜„

proven hearth