#Unable to build
1 messages ยท Page 1 of 1 (latest)
Also, I looked online for solutions and tried to apply them but none worked
They were like reinstalling the hub, the version, Disabling Development builds, Changing the IL2CPP Code Generation to Smaller (Faster) builds, changeing the Managed Code Stripping level in the player settings to a higher value
Or even deleting Bee folder
Error screen
(Full Errors Messages are later in the chat)
The first error should have the most important info. Share all of it's details
That's the one @icy zodiac
Doesn't seem like the whole error message
Wait, I'll simulate the problem again and see if they match
First Error:
Second error:
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <434908727417408abd02bbd1a0835ef8>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Third Error:
Build completed with a result of 'Failed' in 123 seconds (123487 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Forth error:
UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <434908727417408abd02bbd1a0835ef8>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <434908727417408abd02bbd1a0835ef8>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
the first error is enough
Oki
[146/249 5s] C_WebGL_wasm Library/Bee/artifacts/WebGL/il2cpp/<message truncated>
Looks like this is still not the whole error. Try looking at the log file.
This one should be it I guess
Here's the actually important part of the error(that got cut).
errno: 0 (No error) GetLastError: 225 (0x000000E1): Impossibile completare l'operazione. Il file contiene un virus o software potenzialmente indesiderato.
I can't read French so no clue what it means. Something about a virus?
"It's impossible to complete the operation, file contains a virus or a soft possibly not wanted"
Weird
I mean, it's a blank file and I just reinstalled the whole unity
Anyways, it's Italian actually ๐
right, sorry
Dw
I don't know why it would throw it. Maybe google the error.
also, I noticed that your project is on cloud drive. That's an often cause for various problems, so might want to move the project to a normal drive.
Mh, didn't manually put it on cloud tho, any suggestion about how I can remove it from there?
Just move it to a normal drive/folder. Copy paste.