#i already set up bloom and i dont see

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fallen lagoon
glossy mulch
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k

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im confused

fallen lagoon
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About what specifically

glossy mulch
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i made it glow but im confused what its doing and its not black

fallen lagoon
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Is it ...meant to be? I don't know what's happening in your end

glossy mulch
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if i lower the thresold the sky glows which i dont want cus it looks weird and if i make the emission color greyish it starts glowing but its grey i want the object to be black

fallen lagoon
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Glow is always additive with bloom
A "black glow" isn't a feature that exists normally

glossy mulch
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i dont want a black glow i want the object to be black with a orange glow due to sun light i made the intensity higher than its going to be just to see the glow

fallen lagoon
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I don't understand what kind of effect you're imagining
Do you want a glowing outline? A glowing reflection of the sun? Something else? Hard to guess

glossy mulch
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reflection ig

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but still u can make a black object glow with a color like red

fallen lagoon
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For reflections you can experiment with material color, smoothness and metallic values

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Bloom as it exists in URP and PPv2 is always based on image brightness, so dark objects cannot glow

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Unless they have a bright outline, reflections or other such parts which aren't themselves dark

glossy mulch
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i dont want this its just a example from google but this is a bright outline?

fallen lagoon
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Yes

glossy mulch
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how would i recreate that effect

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u dont have to answer i decided ill just code and make my game pretty when im done and learn all this later

fallen lagoon
glossy mulch
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alright thanks

fallen lagoon
spice smelt
fallen lagoon
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HDR isn't necessary for bloom, but it allows brightness values above "maximum" to bloom more
Basically enabling more control with the Threshold variable