Hello, I have a set of jobs that I want to run sequentially. This of course is easy to do using the JobHandle from one as a dependency for another. However I need to use the results from one job to construct the data for the next job. So I am wondering what the best way to do this would be.
Originally I was going to do it in a 'setup' IJob that would run between the 'main' jobs and handle it, however I need to create Unity.Splines and that cannot be done within a job unfortunately as it requires IReadOnlyLists to setup properly.
And internally the NativeSpline creates an array and uses methods that are not compatible with Jobs.
Any advice would be great!