#Hangout | Afterdark

1 messages Β· Page 1 of 1 (latest)

proper kestrel
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Open Conversations asmonsus

dire talon
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About?

proper kestrel
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About whatever you feel like, not any topic in particular. We can talk about how is it going with our projects and things in general.

dire talon
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As long as it's Unity topic we won't get arrested

proper kestrel
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For sure. Sometimes it helps talking with other devs and just asking how things are going on for them, helps alot.

dire talon
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I'm currently struggling setting up T4 template for my project πŸ˜‡

proper kestrel
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What are you working on ?

dire talon
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I wanna source generation to test my source generation and that makes me dizzy

proper kestrel
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Interesting project, is this intended towards big projects ?

dire talon
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If it goes well. I'd use it in other projects when it gets mature

light furnace
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instead of the glowing cube of death yep

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His name is Skurl

proper kestrel
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He looks like a friendly guy what can I say

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As long as you don't get too close to it

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One piece of advice, unless you're having some other elements appear in the frame try to center Skurl just a bit more into the frame. The angle is great but he is a bit out of frame towards the end and perhaps after the camera stops keep him 1 more second or so into the cutscene so that players get to admire it a bit more.

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After all you worked hard on it so why not make use of your work.

light furnace
dire talon
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Maybe Borderlands-style name comes up on the right side

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Oh he spit his name out πŸ˜„

proper kestrel
proper kestrel
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In regards with the UI I think you need to work a bit more so that it fits better with the game's aesthetic. Currently it looks too clean and it feels like it does not belong to the style you've chosen. @light furnace

dire talon
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Is it DMC reference to use both sword and a handgun

light furnace
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its there for prototyping, i'm probably not going to keep it

light furnace
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this is why it's clean

proper kestrel
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Got it, I'm curious to see how it will turn out then. Currently looks promising.

dire talon
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I wonder when Unity will support 2D NavMesh

proper kestrel
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I'm baffling my head with implementing an A* algorithm with my world, experienced some issues today with Unity but I've managed to work them out.

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It doesn't ? @dire talon

dire talon
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Yeah only 3D currently

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I think they are too busy for all the DOTS and ECS stuff

proper kestrel
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That's another thing I'm working on as well. It gets really complicated when your terrain is procedurally generated.

dire talon
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I'd like to implement something with it but don't really have any idea

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Something like minecraft-sandbox esque project would be best for DOTS but there're plenty of them out there

proper kestrel
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Plenty of them out there and most of them are garbage lol. Ideas without substance are worth nothing. A world without interesting gameplay mechanics is just a boring world no matter how shiny it looks. If you have a great idea that also sounds alot of fun then go for it my man.

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Don't let the numbers scare you, most of them are just quantity not quality.

dire talon
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That's true, I need some dedication πŸ˜„

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And also need a hyperbolic time chamber

proper kestrel
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Oh yeah those are great. Stress is a killer. If my game sells I'll buy myself a house near a lake and woods so that when I wake up in the morning I can go outside, enjoy my hot chocolate and close my eyes and just listen to the nature.

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Do you guys have like goals ? As in if one day you make a game that sells what changes would you make to your life ?

dire talon
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I think making a game that is great itself is a goal for me

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Buying a comfort house would be great tho πŸ˜„

proper kestrel
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Right ? And not like anything fancy even a cabin would suffice. Something that's allow you to spend some time close to the nature like your own retreat place. A place where you could write down your thoughts your ideas.

light furnace
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My goal is to enjoy what i do

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And be a millionnaire

proper kestrel
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Tell you what being a millionnaire may just make you enjoy whatever you do kekleo

light furnace
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I don't think so, money is tempory happiness

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it makes finding your happiness easier

proper kestrel
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Of course life is more than just having money.

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The hardest part of finishing a game is working on it.

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The hardest part when working on a game is finding the solutions you need.

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The hardest part of finding the solutions is implementing them.

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The hardest part of implementing those solution is having the knowledge to do it.

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The hardest part of having the knowledge to do it is studying.

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The hardest part of studying is concentration.

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The hardest part of staying concentrating is avoiding distractions.

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The easiest path to deal with all of that is trusting yourself, the project and having faith that everything will work itself out in the end if you don't give up and take it one step at a time.

dire talon
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We all can do it

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Rn hardest part is making my kid sleep 😌

proper kestrel
proper kestrel
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I was trying to run away from voxels and I just realised that I have to get back to voxels

dire talon
proper kestrel
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It's a complicated area to get into

dire talon
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Complicated = lots of fun bugs and problems

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Yeah I think voxel deserves dedicated tool or even engine

proper kestrel
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They have a great plugin in Unreal for voxels but for Unity I can't seem to find anything like that.

dire talon
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Probably somewhere in Asset store

proper kestrel
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Holy shit I had the greatest revelation while digging for options

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I think I have an idea of a neat workaround which would also play great into the gameplay side of things lol.

dire talon
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You did it ! πŸ˜„