#graveyard zone

1 messages · Page 1 of 1 (latest)

runic garden
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post in here and I'll try to help

hearty crest
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ok

runic garden
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Okay I am guessing that there is some strange culling happening with your geometry, possibly for performance reasons

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I have not troubleshot this kind of thing before but I can offer some more general advice

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First, try to use baked lighting instead of realtime. This will prevent realtime light computation like what I see here

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The second would be to use a single mesh for your walls and room geometry instead of many little ones

hearty crest
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ok

runic garden
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The lighting generally doesn't look physically correct if you look at all the shading and it's probably because of the limitations of realtime lighting (no bounce lighting and no high-quality shadows as you get with lightmaps)

hearty crest
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Sorry i found the problem

runic garden
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I have to go, but I hope this gives you some direction on where to go. Lots of tutorials on this on YouTube-- very recently: https://www.youtube.com/watch?v=DlxuvvYZO4Q

Step into the famous Sponza Atrium to see how to beautifully light an environment from scratch using a mix of baked and real-time techniques. Pierre Yves will showcase the GPU Lightmapper, the new Probe Volume system, ray tracing, and path tracing.

00:06 Introduction
01:18 Speaker
01:40 Volume system
02:47 HDRI sky setup
04:16 Direct lighting &...

▶ Play video
hearty crest
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I though that is was using a certain render pipeline asset, and was changing the per object limit on that pipeline, but it turns out that when i start my game, it sets it to the high pipeline asset, and not the low pipeline, that i was editing.

runic garden
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Ah! So it was what I was initially suggesting?

hearty crest
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Yes, i was just editing the wrong pipeline asset

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thank you

runic garden
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Okay nice, another one healed!