#how does the extract textures work It

1 messages · Page 1 of 1 (latest)

stiff smelt
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What do you mean "should be"?

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It should give you a file navigation window to choose a location where the textures will be placed

late stirrup
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Aight, thats how it works.

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It exported the texturesas JPG

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Is it possible to export as png?

stiff smelt
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I expect it creates them in the format they are found in the file

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So converting wouldn't net you a benefit

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It might be that if the textures are in /Textures/ folder, the materials may find and connect them automatically

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If not, you'll probably want to extract the materials in the same fashion, or create new ones

late stirrup
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The textures are somehow like this

Lower is the one in Unity

stiff smelt
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I think there's something wrong with the materials though, since they should be working out of the box

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If you have a normal map, it needs to be of type "normal map"

late stirrup
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it has a normal map

stiff smelt
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If you have a normal map, it needs to be of type "normal map"

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In the normal map's import settings

late stirrup
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Alright got that working. The weird glare was the smoothness

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The bad quality could be that I scaled it up by 100 times

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Because the object was too small.

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Is there anyway to fix that?

stiff smelt
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There's ambiguity in scales between different modeling programs, so a scale multiplier of 100 or 0.01 is pretty common

late stirrup
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yeah

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I applied it, the result is still the same as scaling it up a 100 times.

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What is the second texture used for?

stiff smelt
stiff smelt
late stirrup
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0 is diffuse

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1 is normal