#What should I name it
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Right so this is how it looks in blender (ima import it into unity as an fbx rn)
Btw. the one underneath the fbx is what 3D capture image by render doc
This is it in unity @vestal drum
Exactly the same just without the texture
That looks different to what you shared before.
So is there or is there no issue with the mesh itself?
but the one i sent this one. was of my personal project.. and for some reason.. the other one i sent has nthn wrong with it apart from the textures
It's weird
Ok, then we're back to what I asked you at the very start: did you try extracting the textures?
Nope I did not
Then do it.
I suggest reading through this page:
https://docs.unity3d.com/Manual/FBXImporter-Materials.html
Because you're looking in the wrong place.
Start from reading this whole section:
https://docs.unity3d.com/Manual/models-importing.html
I assume the first one
At least these 2 sections
I think I've found the tab
Ima just press extract materials and see what it does
Ok? its opened up file explorer and it's asking me to find a certain folder called Materials
but I Don't have one
tf
Help?
Did you finish reading all the pages?
Read it thoroughly. There are some settings that you probably shouldn't have selected if you knew what they are.
I'm reading this atm
So I should just choose standard because that apparently tells unity to use what's there
right?
Yes.
Still nthn
Well, what did you do?
Chose standard and pressed apply
So you didn't do what I asked you at the very beginning and again a few messages ago?
Not just reading. I suggested you reading it so that you know how to do something else that I asked you about.
extracting the materials/textures.
Yes and then it shows up file explorer but I Don't have any materials for it to select (a folder)
see
Like bruh I don't have a materials folder
OHHHHH
NVM
IT WANTS ME TO CREATE ONE SO IT CAN EXTRACT THEM INTO THERE
BRUHHHHH
But still
the fbx still has no texture
Dlich
They don't usually
Then, it's an issue with exporting from blender
this is tiring
You can import textures separately and if Unity can find them with corresponding names under a "Textures" folder they'll be automatically assigned to the embedded materials
Working with ripped assets is about 5 times harder than ones you make
Is it possible for you to do it in a step by step?
1)
2)
3)
etc???
I prefer the authenticity. rather then relying on myself. plus it ads to the nostalgia
So. How do I word this. there's an issue with blender exporting my model. Then it just turns out white. (How in seven shades of goat sh* do I word that ๐)
You can practice basic model exporting first
And after that tackle a spaghetti mesh like this
Any reccomended tut (pls provide one I'm stressed enough rn as is)
https://youtu.be/nhJ8EJ_GtLI the first chapter of this tutorial is the most comprehensive one I've seen
@vestal drum I'm watching the tut now. But does it matter That I'm using blender version 3.0.1? and render doc version 1.13? oh and unity version 2021.3.13f1
@vestal drum At 2:50 I can't do that.. I only have an fbx what do I do?
https://www.youtube.com/watch?v=nhJ8EJ_GtLI
Learn how to export the barrel 3d model (game asset) from Blender to Unity. You will also learn how to create a custom Mesh Collider in Blender and use it in Unity. And how to set up the prefab with physics and collision. This series is focused on beginners!
๐ALL TUTORIAL SERIES PARTS๐
- (Part 1/5) Modeling In Blender: https://youtu.be/_Iu88tZ...
Welp I've watched It and it hasn't solved the problem at all
"only have an fbx?"
It's not intended to solve your specific problem, but to familiarize you with the importing process
That's how you learn these things, gradually
๐
@fathom ridge That link is not allowed.
Nobody here has an exact solution, since it's quite a specific problem
Hence the best thing you can do is learn the ropes so you'll have what's needed to find the solution yourself
..
@vestal drum I've had a thought. Instead of going through all this palava. I could just download the Easy roads asset from the asset store (Which is free) Take a screenshot of the map I'm wanting from google maps (Using the windows snioping tool) Import the image into unity and trace the roads..
BUT. How'd I make the image so I can trace it?
You can make a texture and a material out of any image
Right. Would I have to turn the image into a sprite?
No
Do you know what a material does?
I know how to make one but not 100% sure what it does exactly
can you tell me in short (Don't send me to a unity docs page pls)
That's not such a bad idea
Images are textures (essentially)
Materials display textures on surfaces (among other things)
If you want to display an image on a surface, the connection between these concepts is fairly straightforward
So I'd make a cube. make a material. Import my image. put the image on the material and put the material on the cube?
Does the image have to be any particular size?
Sounds correct so far
Though you'll probably want a plane or a quad than a cube, assuming you want to display a flat image
Power of two dimensions are recommended
Yea.. Something I can trace around.. Yknow Like when you put sketching paper up against a monitor screen or smthn
Power of two?
Still a lil confused
I've got no idea wym
@vestal drum "Power of two." The one thing that's gotten me beyond confused in the last 24hrs. (Asside from the 3D rendering stuff)
The article lists power of two numbers
An image texture's dimensions should be one of those numbers, ideally
Any size you reccomend?
Anything between 2 and 8192