#YoungDev2384If you re using a mecanim
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Hello, thanks for the response!
I joined my team in the middle of a project as a Unity dev (without prior Unity experience)
Could you please elaborate on what is mecanim and how do I access those rigged eye bones
Mecanim is unity's animation system. Part of it is the 'humanoid' which is a special type of rig with built-in IK and retargeting. If you are using a humanoid rig with eyes set up- you'll need to have your artists or whoever set up the character tell you if that is the case- you can set the look position that way.
It doesn't rig the eye bones for you, so if the character isn't set up that way you'll still need to code it yourself to rootate with an offset of whatever amount.
Thanks a lot !
Appreciate your help
If it isn't set up that way, I suggest adding helper empty objects above the eyeballs that you can orient as you like to fix the issue you had with the wonky offsets.