#I added all the diffusion profiles of

1 messages · Page 1 of 1 (latest)

thin hazel
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Hey. I'm not sure. What are the HDRP diffusion profiles? Was this happening before adding them?

wise mountain
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I imported the terrain data from a URP project, as Im switching to HDRP

thin hazel
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What are the dark areas on the Terrain? Is that where no Terrain Layers have been painted?

wise mountain
wise mountain
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@thin hazel do you have any idea of what else it could be?

thin hazel
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No idea but I'm not givin up!

Are you using version control or able to make a backup of the project? I'm gonna start asking about modifying aspects of it and I don't want you to lose your work.

wise mountain
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*Only * takes like 40gb

thin hazel
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haha. sorry

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once you do that, im curious if 1. you still have the issue and 2. if you remove those weird terrain layers, does the issue resolve

wise mountain
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I'll also try deleting the Library folder when I have time open the project

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Maybe thatll help

wise mountain
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I deleted all the terrain layers on the terrain tiles that had the black texture. Glitch seems to be gone now

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@thin hazel

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Sorry for the late response btw, I was very busy

thin hazel
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No worries! Thanks for checking. I'm not entirely sure why those Terrain Layers would have that effect in the viewport

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If they were upgraded from URP, then they'll have different formats for the Mask texture but I don't see why that'd cause these issues

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unless maybe it is generating NaNs from smoothness and really messes with some Exposure post effect you might have on a CustomPass volume in your scene

wise mountain
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Thanks for the help btw!