#weird movement speed

1 messages · Page 1 of 1 (latest)

hard mulch
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also 'd2r' is just my alias for Mathf.Deg2Rad

and 'moveInput' is a normalized Vector2 containing WASD input (using the new input system)

also idk why i decided to work with Vector2s, but Flatten2 just makes a Vector2 (x,z) out of a Vector3

teal hearth
hard mulch
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hmm... i think i know the principle you mean, but i have never used it. could you please set me off with an example? thx