#weird movement speed
1 messages · Page 1 of 1 (latest)
also 'd2r' is just my alias for Mathf.Deg2Rad
and 'moveInput' is a normalized Vector2 containing WASD input (using the new input system)
also idk why i decided to work with Vector2s, but Flatten2 just makes a Vector2 (x,z) out of a Vector3
Have you tried to use breakpoint and check each steps and see variables are intended value?
hmm... i think i know the principle you mean, but i have never used it. could you please set me off with an example? thx
It's IDE feature