#Bounce
1 messages · Page 1 of 1 (latest)
yeah i guess
like it doens't sound like there is a specific gameplay purpose
to how high the player bounces off
i don't get what the idea is yet
you can make the surface bouncy
there is a bounce parameter
Well, they have to jump onto it in order to clear a gap
sure
but how did regular physics not achieve this for you
i sort of know the real answer is that you're not familiar with it
which is okay
It's in the middle of the gap, and they can't get to the other side without jumping onto it
for example, you can modify the bounce and friction of the physic material used on the platforms if and only if the player engaged a deliberate jump / has spent a minimum amount of time in the air
you could also make the player lighter (reduce its mass) while in the air
lots of approaches
Alright, how would I do that? 😊
it really depends what kind of platformer movement you are trying to do.
i think you can look through the api docs for the rigidbody2d component
Oh, it's a 2.5D game
but in general you cannot make megaman / castlevania / metroid / conventional platformer movement with unity physics
Objects are 3D, but you can only move on the x and y axis
do you know what kind of movement you want?
hmm
well you can look at moremountains corgi engine 2.5d
it's an asset that helps you build platformers
is your goal to like, build levels
you probably do not want to be dealing with these details
Yeah, I believe so
Sorry, had to step away for a bit