#3D Model imported from blender problems
1 messages · Page 1 of 1 (latest)
Your scales are messed up, as the first screenshot shows, the scale is (0.5, 1.4, 0.5)
Also what do you mean you are trying to add mesh collider?
That doesn't really work with skinned meshes
You should add primitive colliders to your bones instead. With this character I'd obviously go with box colliders
@mystic marten do you have blender?
ohhh
how do i change that
alright
didnt know you could do that lol
thanks
- Go to object mode and select the mesh in blender
- Ctrl + A, select "Scale" to apply scale.
You might need to do this for your bones and armature too. Just make sure it's all 1,1,1
Also, looking at your skinned renderer's bounds, it is really tiny: 0.0001 width
Might wanna look at the scale settings in your Unity mesh importer with the mesh file selected
Or apply the transform in the export options of blender
idek what that is ill be real
Look at the first screenshot, Bounds > Extents
apparently its known to be broken with armatures
yes i see
Also oops I mean extents not the center, but still your character is 0.02 units wide. Might wanna make it 100x in the import or export settings
whats it meant to be
ohh
yeah i think i got the scale of it as 100 100 100
Is it an FBX file?
yeah
Yeah so play with the Scale factor, might wanna set it to 100 (or 0.01?). Or untick the Convert Units
btw do you know what this means?:
i got it a week ago while doing smt to my fbx, not sure how to recreate it, and i cant find anything online
i asked in #💻┃code-beginner at the time too but didnt end up getting an answer
cool cool
thanks
Are you doing custom editors or something?
so ill reimport my fbx from blender but this time with the scale and transform applied
nope
Then I can't help more than the error text does
well i dont think i am at least 🤔
That can work too.. Or just change the import settings in Unity and press Apply.
But you should do this anyway
did both and the scale is fine now
one thing tho that you said earlier
you said something about these values
It looks fine now
alright cool
Compared to this
ohh
do you mind if i ask a few questions here or should i close this thread and ask in #💻┃unity-talk ?