#you can use `OnTriggerEnter` to detect
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i wont lie im stiil confused i honestly doubt youll be able to explain it to me my knowledge is bellow zero
what do you not understand
gimmie 5 mins i think ive just had a break through with my smoll brain
I think i got it but thank you so much for trying your best im just a bit dum
@north fog how do i make it that on exit i destroy the trigger?
Destroy(GetComponent<MyCollider>());