#Need help with NetworkRigidbodies

1 messages · Page 1 of 1 (latest)

glad mural
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I asked in the networking section and had no luck, so I decided to try asking here instead. I'm using a rigidbody, network transform and network rigidbody for my players' movement and it works just fine for the host. For the clients though, it for some reason is moving the player when all he has is angularvelocity. I'm even looking in the editor and all he has there is angularvelocity with his regular velocity set to 0. Are there any known causes of this? Also, please let me know if more information is needed.

honest tulip
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what are you trying to make?

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what is the game?

glad mural
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it's supposed to be an airplane game

honest tulip
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do you have a clip so i can understand better?

glad mural
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I can try to get one, I'm not sure if it will work though.

honest tulip
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how about just a screenshot

glad mural
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oh weird, it didn't record the whole screen

honest tulip
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i don't know if you're supposed to use network transform and network rigidbody at the same time, are you?

glad mural
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Any ideas?

honest tulip
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yeah i'm not sure