#what are you trying to do Why would you

1 messages · Page 1 of 1 (latest)

winter peak
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My game relies on the 3d files called USDC files, that get downloaded and rendered at runtime from a cloud storage location.
There seems to be an issue with their UV mapping or Mesh (maybe) since when I assign a texture to it the object just turns a solid color instead of the actual texture that works on other objects.
Randomly discovered that probuilderize fixes the issue for whatever reason.

boreal flicker
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Randomly discovered that probuilderize fixes the issue for whatever reason.
A better answer here is to gain an understanding of how UV mapping works and fix the meshes and/or material properly.

winter peak
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Its like the object doesn't have a UV map or something. Is there a way to add one?

winter peak
# boreal flicker all meshes have UV maps

hmm so maybe I do need to set it. All the objects are just walls so it shouldn't be too hard to get the dimensions and replace them with a cube mesh that I know works.
Just really weird that such a simple shape has texture issue.
Darn iPhones.

boreal flicker
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which doesn't rely on UVS

winter peak
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So I switch the shader to triplanar from standard and then slap my space material on it! Sounds amazing! Will try that.